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Immersive Virtual Reality (VR) is not only a powerful
new media that demands and fosters interdisciplinary collaborations, but
a powerful new collaborative tool. The
VR studio at Media Study, UB, would
like to showcase its collaborative work in a series of exhibitions at
the Networks, Art & Collaboration
Conference. |
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| Location: Center for the Arts, 266 Schedule & Sign Up page Conference Web Site We will exhibit the following works: |
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Networked Virtual Reality Art Pieces
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InterdisciplinaryVR Collaborations Very typically collaborative teams of artists, computer programmers, and sound designers are needed to put together complex Virtual Environments. The scope and focus of such environments is virtually unlimited,. We would like to present the following stand-alone VR pieces that indicate some possible directions of the media. All these pieces were created at UB. |
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metaspace: dissimulation - This project is the exploration of meta-spaces - the space between spaces. It is a place that reflects its inhabitants- unstable, unpredictable, and desolate. It is a place that also reflects our own fears. - Chris Galbraith, Ivan Itchkawich, Adrian Levesque Auralmap - This is a look at some of the possibilities of combining real-time audio processing with a virtual environment. - Dan NeveuWhose Streets? - As a unique combination of the otherwise separated fields of (video) documentary and virtual reality "Whose Streets" is one of the first VR Documentaries ever. - Chris Outlaw, Richard Wetzel The Trial The Trail (interactive drama in progress with intelligent agents) Josephine Anstey, Dave Pape, Stuart Shapiro, Vikranth Rao, Orkan Telhan, Trupti Devdas Nayak, Paul Visco |
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