| Josephine Anstey | |
Networked VR |
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MOVIES VR, Networking and
Collaboration PAAPAB |
A networked VR environment allows
participants in different locations to share the same virtual
environment. The participants see each other as avatars in the virtual
environment. Since the participants are wearing tracking systems,
participants can see where each other's avatars are looking and
pointing
as well as navigating. They can see if an avatar has picked up a
virtual
object, or pressed a virtual button. Networked VR can be used for any
kind of collaborative project, scientific, industrial, design or art,
where the collaborators are located on different continents, different
cities or just across town. Typically high speed networks are needed to
carry the necessary information between the locations. Our networked VE PAAPAB is part of a suite of networked art pieces all written using the Ygdrasil VR authoring framework, and accessible from a virtual atrium which we call Confluxus. These pieces are written by collaborative teams from different universities and have been showing at festivals and conferences over the last few years. Some recent shows:
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| We have been taking part in networked
VR art projects and exhibitions since 2001 when the first version
of PAAPAB
was part of EVL: Alive on
the Grid, probably the first international networked VR art
show. This show premiered
at the Ars Electronica Festval in September 2001. Our collaborators are in the US, Europe and Japan. Sometimes we show our own work, sometimes we enjoy other people's networked VR environments. In 2003 we remotely participated in an event organised by the Interactive Institute based in St. Petersburg, and showed our work at conferences based in Barcelona and Stockholm and networked back to the US. |
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Networked VR Projects
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