Interactive Environments Art and Research Syllabus

Myron Krueger ,  Mine Control

Description
Myron Krueger was a physicist who believed computers had amazing potential as a tool for the creation of art works, but didn't see any artists exploiting their interactive potential. In 1969 he worked on the development of GLOW FLOW, "a computer-controlled light-sound environment that had limited provision for responding to people..." Krueger, Artificial Reality 2, Addison Wesley, 1991, p 12 Phospheresent particles were pumped trhough tubes attached to the walls of a darkened room in such a way as to distort the visitors perception of the room's shape. The glowing particles and sounds were triggered by users standing on sensors placed through the room.  From 1970 he started to experiment with video tracking in search of an unemcumbered, full body interactive experience, putting together the software and hardware for what would become the Video Placesystem.  On a large screen the user's silhouette and real time movements are incorporated into art works that range from a trace of the user's movements delineated in psychedelic colors to the user's interaction with "Critter" - a small creature with many autonomous behaviors who cavorts on their virtual person. Dan Sandin, who went on to became one of the inventors of the CAVE VR system, believes that computer art must incorporate either interactive or procedural elements, otherwise its just art done with computers. Kruger's work illustrates both elements - it is completed by the actions of the users; it uses algorithmic procedures to process video imagery and to create computer-controlled behavior. Other artist have continued to use video tracking in artificial arguments, although it is arguable that Video Place is still the best artwork, or series of artworks using this technology. Mine Control's Shadow Garden is a contemporary example.

Areas of Focus

Required Reading Research Starting Points